fix(daemon): remove pending broadcast on attach to prevent reattach double-render
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -63,13 +63,11 @@ pub fn spawn_surface(
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}
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}
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Some(SurfaceMsg::Attach { reply }) => { let _ = reply.send(bcast.subscribe()); }
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Some(SurfaceMsg::Attach { reply }) => { let _ = reply.send(bcast.subscribe()); }
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Some(SurfaceMsg::AttachSnapshot { reply }) => {
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Some(SurfaceMsg::AttachSnapshot { reply }) => {
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// Flush pending into the grid first so the snapshot is current,
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// Subscribe-then-snapshot is atomic within this actor turn (no await,
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// but DO NOT broadcast here; subscribe before any further output.
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// no flush can interleave). Any not-yet-flushed `pending` stays in
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if !pending.is_empty() {
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// `pending` and is delivered to ALL subscribers — including this new
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grid.feed(&pending);
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// one — exactly once by the normal 6ms/16KiB flush path. It is NOT in
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let _ = bcast.send(std::mem::take(&mut pending));
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// this snapshot. Broadcasting here would double-render on reattach.
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flush_deadline = None;
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}
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let sub = bcast.subscribe();
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let sub = bcast.subscribe();
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let snap = snapshot_ansi(&grid);
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let snap = snapshot_ansi(&grid);
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let _ = reply.send((snap, sub));
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let _ = reply.send((snap, sub));
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