Files
Arduino/WeatherPredictor/flog.cpp
T
oskarvitaliiandClaude Opus 4.8 11f57a244d chore: make repo an Arduino collection with WeatherPredictor project
Flatten so the repo root is the Arduino sketchbook; the project lives in
WeatherPredictor/. Add a collection index README at the root and move the
detailed project README into WeatherPredictor/.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 11:58:33 +07:00

63 lines
1.7 KiB
C++

#include <LittleFS.h>
#include "config.h"
#include "flog.h"
static FcastEntry s_buf[FORECAST_LOG_SIZE];
static int s_head = 0;
static int s_count = 0;
static char s_lastLetter = 0; // last logged letter, to detect changes
void flogBegin() { s_head = 0; s_count = 0; s_lastLetter = 0; }
static void push(uint32_t ep, char letter, uint8_t cat) {
s_buf[s_head] = FcastEntry{ ep, letter, cat };
s_head = (s_head + 1) % FORECAST_LOG_SIZE;
if (s_count < FORECAST_LOG_SIZE) s_count++;
}
void flogConsider(uint32_t epoch, const Forecast& f) {
if (f.letter == s_lastLetter) return; // no change -> nothing to log
s_lastLetter = f.letter;
push(epoch, f.letter, (uint8_t)f.category);
flogSave();
}
int flogCount() { return s_count; }
FcastEntry flogGet(int i) {
int start = (s_head - s_count + FORECAST_LOG_SIZE) % FORECAST_LOG_SIZE;
return s_buf[(start + i) % FORECAST_LOG_SIZE];
}
static const char* FPATH = "/forecasts.dat";
bool flogSave() {
File f = LittleFS.open(FPATH, "w");
if (!f) return false;
int32_t n = s_count;
f.write((const uint8_t*)&n, sizeof(n));
for (int i = 0; i < s_count; i++) {
FcastEntry e = flogGet(i);
f.write((const uint8_t*)&e, sizeof(e));
}
f.close();
return true;
}
bool flogLoad() {
File f = LittleFS.open(FPATH, "r");
if (!f) return false;
int32_t n = 0;
if (f.read((uint8_t*)&n, sizeof(n)) != sizeof(n)) { f.close(); return false; }
if (n < 0 || n > FORECAST_LOG_SIZE) { f.close(); return false; }
s_head = 0; s_count = 0;
for (int i = 0; i < n; i++) {
FcastEntry e;
if (f.read((uint8_t*)&e, sizeof(e)) != sizeof(e)) break;
push(e.epoch, e.letter, e.cat);
}
f.close();
if (s_count > 0) s_lastLetter = flogGet(s_count - 1).letter; // avoid re-logging on boot
return true;
}